James Hyun
James Hyun
3D Character Artist available for work
Seoul, South Korea

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Skills

3D ModelingDigital SculptingCharacter ModelingProp Modeling3DTexturingShadingLightingRenderingPhysically Based RenderingUV MappingRetopology

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects

Productions

    • Video Game
      Max Mustard
    • Year
      2024
    • Role
      Freelance 3D Character Artist
    • Company
      Toast Interactive
    • Video Game
      Barbaria
    • Year
      2023
    • Role
      Freelance Jr. Character Artist
    • Company
      Stalwart Games
    • Movie
      Ferdinand
    • Year
      2017
    • Role
      Stereoscopic Technical Assistant
    • Company
      Blue Sky Studios

Experience

  • 3D Character Artist at AButton Inc.
    KR
    November 2024 - Present

    Modeled & textured characters, creatures, and weapons for an FPS game in development on UE5.

  • Character Modeler at 4th Creative Party
    Seoul, KR
    November 2022 - June 2024

    - On-site staff position, responsible for visual development and production models of characters, creatures, and props for an upcoming animated feature film by the Academy Award-winning director, Bong Joon-ho.

    - Mentored junior artists in our modeling team.

  • 3D Character Artist at Studio Zubio
    Salt Lake City, UT, US
    March 2022 - June 2022

    - Working remotely, provided visual development, production models, and textures of characters and props for the various clients and projects of Studio Zubio.

  • Freelance 3D Character Artist at various studios.
    Remote
    January 2021 - January 2022

    Smaller projects I’ve been a part of making characters and/or props:

    - Cirkus - animated commercial/advertisement (https://cirkus.nz/fully-sick/).

    - The Frameyard / Supercell - mobile game in development.

    - UNIT9 - unannounced AR project.

  • Freelance 3D Character Artist at Toast VR
    Gold Coast, Queensland, AU
    October 2021 - November 2021

    - Working remotely, refreshed their existing main character with new high-resolution sculpts, low-resolution models, and textures, for their VR game, Max Mustard.

  • Freelance 3D Character Artist at Jacob Frey
    Los Angeles, CA, US
    June 2021 - September 2021

    - Working remotely, modeled characters for an upcoming animated short film by the award-winning director/animator, Jacob Frey.

  • Freelance 3D Character Artist at A Thinking Ape
    Vancouver, British Columbia, CA
    March 2021 - April 2021

    - Working remotely, modeled and textured high, medium, and low-resolution characters and props for their mobile game, Single City.

  • Freelance 3D Character Artist at Pixelberry Studios
    Mountain View, CA, US
    October 2020 - December 2020

    - Working remotely, sculpted high-resolution characters for an unannounced game, focusing on visual development and style exploration.

    - Modeled game-ready low-resolution meshes and authored PBR textures for the sculpted characters.

  • Freelance Jr. Character Artist at Stalwart Games
    Los Angeles, CA, US
    November 2019 - June 2020

    - Working remotely, sculpted high-resolution characters and props, created game-ready low-resolution meshes, and authored PBR textures for the VR game, Barbaria.

  • Freelance Assistant Editor at CHRLX
    New York, NY, US
    November 2017 - April 2018

    - Assisted producers and editors with content for clients to review, quality control, and troubleshoot during post-production.

    - Prepared and delivered finished commercials to clients for air on TV, online, billboards, etc.

  • Freelance Stereoscopic Technical Assistant at Blue Sky Studios
    Greenwich, CT, US
    July 2017 - October 2017

    - Headed the Stereoscopic Render Quality Check process for the Academy Award-nominated animated feature film, Ferdinand.

    - Collaborated with Stereo and Render TDs to monitor and troubleshoot stereo renders.

    - Completed finishing stereo compositing shots in Nuke.

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