Modeled & textured characters, creatures, and weapons for an FPS game in development on UE5.
- On-site staff position, responsible for visual development and production models of characters, creatures, and props for an upcoming animated feature film by the Academy Award-winning director, Bong Joon-ho.
- Mentored junior artists in our modeling team.
- Working remotely, provided visual development, production models, and textures of characters and props for the various clients and projects of Studio Zubio.
Smaller projects I’ve been a part of making characters and/or props:
- Cirkus - animated commercial/advertisement (https://cirkus.nz/fully-sick/).
- The Frameyard / Supercell - mobile game in development.
- UNIT9 - unannounced AR project.
- Working remotely, refreshed their existing main character with new high-resolution sculpts, low-resolution models, and textures, for their VR game, Max Mustard.
- Working remotely, modeled characters for an upcoming animated short film by the award-winning director/animator, Jacob Frey.
- Working remotely, modeled and textured high, medium, and low-resolution characters and props for their mobile game, Single City.
- Working remotely, sculpted high-resolution characters for an unannounced game, focusing on visual development and style exploration.
- Modeled game-ready low-resolution meshes and authored PBR textures for the sculpted characters.
- Working remotely, sculpted high-resolution characters and props, created game-ready low-resolution meshes, and authored PBR textures for the VR game, Barbaria.
- Assisted producers and editors with content for clients to review, quality control, and troubleshoot during post-production.
- Prepared and delivered finished commercials to clients for air on TV, online, billboards, etc.
- Headed the Stereoscopic Render Quality Check process for the Academy Award-nominated animated feature film, Ferdinand.
- Collaborated with Stereo and Render TDs to monitor and troubleshoot stereo renders.
- Completed finishing stereo compositing shots in Nuke.