I had the pleasure of working with Senior Art Lead Danielle Oyales from Pixelberry Studios on an unannounced game project.
Focused on style exploration and visual development.
Responsible for the high-resolution sculpt, low-resolution models, posing, and PBR textures.
Characters are based on concepts by Danielle Oyales and the Pixelberry team.
Lighting and renders are for portfolio presentation purposes only.